AI Insights · Timothy · January 2025
Top 5 Zombie Games in Australia: Q4 2024 Performance Insights
Explore the performance trends of the top 5 zombie games on a unified platform in Australia during Q4 2024, showcasing downloads, revenue, and active user metrics from Sensor Tower.
In the fourth quarter of 2024, the top zombie games in Australia demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at each game’s metrics, as reported by Sensor Tower.
Last War:Survival from FUNFLY PTE. LTD. showed significant fluctuations in weekly revenue, starting at about $356K and peaking at approximately $686K in late October. Downloads started strong at around 33K but witnessed a dip mid-quarter before recovering to 34K by the end of December. Active users experienced a downward trend, decreasing from 86K to around 55K by year-end.
Plants vs. Zombies™ by Electronic Arts maintained steady weekly revenue, hovering around $400 with minor fluctuations. Downloads and active users saw a slight decline overall, with downloads decreasing from 4.7K to around 4.5K and active users falling from 12K to approximately 13.7K by the end of the quarter.
TDS - Tower Destiny Survive from SayGames LTD experienced a gradual increase in weekly revenue, ending the quarter at roughly $1.7K. Downloads improved significantly in December, rising from 3.2K to 6.5K. Active users also saw a significant increase, moving from 9.4K in late October to about 17K by the end of December.
Zombie.io: Potato Shooting by Joy Net Games reported a noticeable increase in revenue towards the end of December, reaching approximately $7.3K. Downloads spiked notably mid-quarter to 14.2K before settling back to around 500. Active users followed a similar pattern, peaking at 16.1K before declining to 9.6K.
Doomsday: Godzilla x Kong from IGG SINGAPORE PTE. LTD. maintained a consistent revenue stream, averaging around $20K weekly, with a slight dip in late December. Downloads saw an increase towards the end of the quarter, rising from 2K to about 3K. Active users remained relatively stable, fluctuating around 28K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Australia, particularly for zombie-themed games. For more detailed analytics and trends, visit Sensor Tower.